{"title":"The Use of Gamification for Adult Education in Cybersecurity","authors":"Aneta Zemanova, aroslav Burcik","doi":"10.33422/worldte.2019.12.929","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":288175,"journal":{"name":"Proceedings of The World Conference on Research in Teaching and Education","volume":"95 4","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of The World Conference on Research in Teaching and Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33422/worldte.2019.12.929","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}