Backward view synthesis prediction using virtual depth map for multiview video plus depth map coding

S. Shimizu, Shiori Sugimoto, H. Kimata, Akira Kojima
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引用次数: 2

Abstract

View synthesis prediction has been studied as an efficient inter-view prediction scheme. Existing view synthesis prediction schemes fall into two types according to the pixel warping direction. While backward warping based view synthesis prediction enables block-based processing, forward warping based view synthesis prediction can handle occlusions properly. This paper proposes a two-step warping based view synthesis prediction; a virtual depth map is first generated by forward warping, and then prediction signals are generated by block-based backward warping using the virtual depth map. The technique of backward-warping-aware depth inpainting is also proposed. Experiments show that the proposed VSP scheme can achieve the decoder runtime reductions of about 37% on average with slight bitrate reductions relative to the conventional forward warping based VSP. Compared to the conventional backward warping based VSP, the proposed method reduces the bitrate for the synthesized views by up to 2.9% and about 2.2% on average.
基于虚拟深度图的多视点视频后向合成预测及深度图编码
视点综合预测是一种高效的视点间预测方案。现有的视图综合预测方案根据像素扭曲方向分为两种。基于后向翘曲的视图合成预测支持基于块的处理,而基于前向翘曲的视图合成预测可以正确处理遮挡。提出了一种基于两步翘曲的视图综合预测方法;首先通过前向翘曲生成虚拟深度图,然后利用虚拟深度图进行基于分块的后向翘曲生成预测信号。同时,提出了一种感知后向翘曲的深度补图技术。实验表明,与传统的前向翘曲VSP相比,所提出的VSP方案平均可减少约37%的解码器运行时间,且比特率略有下降。与传统的基于向后扭曲的VSP相比,该方法将合成视图的比特率降低了2.9%,平均降低了2.2%左右。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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