Bits of Personality Everywhere: Implicit User-Generated Content in the Age of Ambient Media

A. Lugmayr, Simon Reymann, S. Kemper, T. Dorsch, Pablo Roman
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引用次数: 24

Abstract

This article approaches the way how to think about collaboration with pervasive technology in a new way. It introduces ambient media as new form of media, where the media as such is linked to physical worlds, and smartly aggregated rather than generated with a push or pull model. Collaboration between human man and technology becomes a issue of collaboration, rather than a question of human-computer interaction. As far user contributed content was mostly seen as process, where consumers contribute to online Web forums or create their own videos and upload it to YouTube. The user actively contributes and collaborates to create the content of the media. However, pervasive technology enables much more: pervasive technology allows implicit collaboration, thus the collection of consumer data passively and aggregate the content of the media. One example is the open source platform Portable Personality (P2), whose goal is to generate a personality profile of the implicit collected contextual information. P2 will offer the possibility of personality profiles, rather than simple usage history information or sensor data input. Within the context of this article, the notion of ambient media is introduced. As a practical example to underline the new way of thinking about media, P2 is introduced and the underlying principles explained.
个性无处不在:环境媒体时代隐含的用户生成内容
本文探讨了如何以一种新的方式考虑与普及技术的协作。它引入了环境媒体作为一种新的媒体形式,其中媒体本身与物理世界相关联,并且巧妙地聚合而不是通过推或拉模型生成。人与技术的协作不再是人机交互的问题,而是一个协作的问题。到目前为止,用户贡献的内容主要被视为一个过程,消费者在在线网络论坛上贡献内容,或创建自己的视频并将其上传到YouTube。用户积极贡献和合作创造媒体的内容。然而,普及技术支持更多:普及技术允许隐式协作,从而被动地收集消费者数据并聚合媒体内容。一个例子是开放源码平台Portable Personality (P2),它的目标是生成隐式收集的上下文信息的个性概要。P2将提供个人档案的可能性,而不是简单的使用历史信息或传感器数据输入。在本文的上下文中,介绍了环境介质的概念。作为一个实际的例子,以强调对媒体的新思维方式,P2介绍和基本原则的解释。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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