A fully distributed parallel ray tracing scheme on the Delta Touchstone machine

Tong-Yee Lee, C. Raghavendra, J. Nicholas
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引用次数: 4

Abstract

The authors describe a fully distributed, parallel algorithm for ray-tracing problem. Load balancing is achieved through the use of comb distribution to roughly assign the same amount of pixels to each processor first, and then dynamically redistribute excessive loads among processors to keep each processor busy. In this model, there is no need for a master node to be responsible for dynamic scheduling. When each node finishes its job, it just requests an extra job from one of its neighbors. The authors implement their algorithm on Intel Delta Touchstone machine with 2-D mesh network topology and provide simulation results. With their scheme, they can get good speedup and high efficiency without much communication overhead.<>
在德尔塔试金石机器上的完全分布式平行光线追踪方案
作者描述了一种完全分布式、并行的光线追踪算法。负载平衡是通过使用梳状分布来实现的,首先将相同数量的像素大致分配给每个处理器,然后在处理器之间动态地重新分配过多的负载,使每个处理器保持忙碌。在该模型中,不需要主节点负责动态调度。当每个节点完成它的任务时,它只是向它的一个邻居请求一个额外的任务。在二维网格网络拓扑的Intel Delta Touchstone机器上实现了该算法,并给出了仿真结果。该方案可以在不增加通信开销的情况下获得良好的加速和高效率。
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