Serious Game Based on Visual Interactive Simulation for Dynamic Workers Assignment

A. Ammar, H. Pierreval, Sabeur Elkosentini
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引用次数: 1

Abstract

Assigning workers to machines dynamically, so as to achieve production objectives, is known as a difficult problem which must be addressed in several manufacturing systems. In fact, production managers must determine when and where to assign workers, which is a very difficult task because of the complexity induced by the dynamic changes and the stochastic behavior of these systems. The current scientific literature is mainly oriented towards static assignments problems (only few dynamic heuristics are published). We propose a new approach whose aim is to help the managers in improving their knowledge about how to assign workers in real time. It is based on Serious Games built using Visual Interactive Simulation (discrete event). Our experiments show that an appropriate training using the proposed game can improve the users' ability to make good decisions about dynamic workers assignment and that human decisions can become more efficient than existing workers assignment rules found in the literature.
基于可视化交互仿真的严肃游戏动态工作分配
动态分配工人到机器上,以实现生产目标,是许多制造系统必须解决的难题。事实上,生产经理必须决定何时何地分配工人,这是一项非常困难的任务,因为这些系统的动态变化和随机行为引起的复杂性。目前的科学文献主要是针对静态分配问题(只有少数的动态启发式发表)。我们提出了一种新的方法,其目的是帮助管理者提高他们关于如何实时分配工人的知识。它基于使用视觉交互模拟(离散事件)构建的严肃游戏。我们的实验表明,使用所提出的游戏进行适当的训练可以提高用户对动态工人分配做出正确决策的能力,并且人类决策可以比文献中发现的现有工人分配规则更有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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