World of Bizcraft

R. Bloomfield
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引用次数: 10

Abstract

This article sketches the features required of a platform (which I refer to as ‘World of Bizcraft’) that supports virtual worlds dedicated to research and education on business-related topics. Key features include progressivity of content and challenges, which is a standard feature in most educational processes; certification of players’ achievements, rather than the achievements of the players’ characters; the ability to control participant interaction, collaboration and creation of game assets; implementation of induced value, which forms the foundation of experimental research in economics; production functions that capture the realities of real businesses; sophisticated property rights that support complex software-enforced contracts; and comprehensive systems for business reporting.
《商业世界》
本文概述了一个平台(我称之为“World of Bizcraft”)所需的功能,该平台支持致力于商业相关主题的研究和教育的虚拟世界。主要特征包括内容和挑战的递进性,这是大多数教育过程中的标准特征;证明玩家的成就,而不是玩家角色的成就;控制参与者互动、协作和游戏资产创造的能力;诱导价值的实现,是经济学实验研究的基础;捕捉真实业务现实的生产功能;支持复杂的软件强制合同的复杂产权;以及全面的业务报告系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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