CodeMetropolis: Eclipse over the city of source code

Gergõ Balogh, Attila Szabolics, Árpád Beszédes
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引用次数: 17

Abstract

The graphical representations of software (code visualization in particular) may provide both professional programmers and students learning only the basics with support in program comprehension. Among the numerous proposed approaches, our research applies the city metaphor for the visualisation of such code elements as classes, functions, or attributes by the tool CodeMetropolis. It uses the game engine of Minecraft for the graphics, and is able to visualize various properties of the code based on structural metrics. In this work, we present our approach to integrate our visualization tool into the Eclipse IDE environment. Previously, only standalone usage was possible, but with this new version the users can invoke the visualization directly from the IDE, and all the analysis is performed in the background. The new version of the tool now includes an Eclipse plug-in and a Minecraft modification in addition to the analysis and visualization modules which have also been extended with some new features. Possible use cases and a detailed scenario are presented.
CodeMetropolis: Eclipse在源代码之城之上
软件的图形化表示(尤其是代码可视化)可以为专业程序员和只学习基础知识的学生提供理解程序的支持。在众多建议的方法中,我们的研究通过CodeMetropolis工具将城市隐喻应用于类、函数或属性等代码元素的可视化。它使用Minecraft的游戏引擎进行图像处理,并且能够基于结构指标可视化代码的各种属性。在本文中,我们介绍了将可视化工具集成到Eclipse IDE环境中的方法。以前,只能单独使用,但是有了这个新版本,用户可以直接从IDE调用可视化,所有的分析都在后台执行。新版本的工具现在包括一个Eclipse插件和Minecraft修改,除了分析和可视化模块,还扩展了一些新功能。给出了可能的用例和详细的场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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