{"title":"Silicon Compilers for Graphics Hardware Design?","authors":"Oliver Renz, Alwin Gröne","doi":"10.2312/EGGH/EGGH91/020-033","DOIUrl":null,"url":null,"abstract":"Experiences with the realization of an object processor using a silicon compiler will be described. Object processors are parts of the object oriented display processor architecture PROOF (Pipeline for Rendering in an Object Oriented Framework; [9] and [8]). Placed in an object processor pipeline the object processors perform the scan conversion, the interpolation of the depth values and the normal vectors of the primitive objects of a scene to be rendered. The suitability of the silicon compiler GENESIL for the development of graphics hardware will be examined using the object processor as an example.","PeriodicalId":206166,"journal":{"name":"Advances in Computer Graphics Hardware","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1991-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Advances in Computer Graphics Hardware","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/EGGH/EGGH91/020-033","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Experiences with the realization of an object processor using a silicon compiler will be described. Object processors are parts of the object oriented display processor architecture PROOF (Pipeline for Rendering in an Object Oriented Framework; [9] and [8]). Placed in an object processor pipeline the object processors perform the scan conversion, the interpolation of the depth values and the normal vectors of the primitive objects of a scene to be rendered. The suitability of the silicon compiler GENESIL for the development of graphics hardware will be examined using the object processor as an example.
本文将描述使用硅编译器实现对象处理器的经验。对象处理器是面向对象显示处理器体系结构PROOF (Pipeline for Rendering in a Object oriented Framework)的一部分。[9]和[8])。放置在一个对象处理器管道中,对象处理器执行扫描转换,深度值的插值和要渲染的场景的基本对象的法向量。将以对象处理器为例,审查硅编译器GENESIL对图形硬件开发的适用性。