Interaction and game engagement based on players' background and preferences

Siti Zahidah Abdullah, Nazlena Mohamad Ali, Hyowon Lee, Hai-Ning Liang
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引用次数: 2

Abstract

Currently, multi-platform development has become increasingly popular in the video games industry; there are now games that have been simultaneously released in multi-platform consoles, computers and mobile devices. We intended to investigate the factors that influence gamers' preferences in the interaction modalities. This article presents an initial study in the exploration of the relationship between games' background, preferred game genres, computer literacy, and so on to identify which kinds of interaction modalities are preferred by the gamers in Malaysia. It is important to know gamers' general preferences across a range of gaming genres and platforms in order to further study deeper engagement issues in gameplay. Participants completed an online survey in which they described their preferences for various game genres and platforms. The results of the survey have yielded some useful data that can help us understand better gamers' preferences, what they like, dislike or are indifferent to.
基于玩家背景和偏好的互动和游戏粘性
目前,多平台开发在电子游戏行业变得越来越流行;现在有许多游戏同时在多平台主机、电脑和移动设备上发布。我们打算调查影响玩家互动方式偏好的因素。本文旨在探索游戏背景、偏好游戏类型、计算机素养等之间的关系,从而确定马来西亚玩家更喜欢哪种互动模式。为了更深入地研究游戏玩法中的粘性问题,了解玩家在各种游戏类型和平台上的普遍偏好非常重要。参与者完成了一项在线调查,在调查中他们描述了自己对各种游戏类型和平台的偏好。调查结果提供了一些有用的数据,可以帮助我们更好地理解玩家的偏好,他们喜欢什么,不喜欢什么或不喜欢什么。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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