Design of a real-time optimized emulation method

Timo Kerstan, Markus Oertel
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引用次数: 7

Abstract

Virtualization has become a key technology in the design of embedded systems. Within the scope of virtualization, emulation is a central aspect to overcome the limits induced by the heterogeneity of complex distributed embedded systems. Most of the techniques developed for the desktops and servers are not directly applicable to embedded systems due to their strict timing requirements. We will show the problems of existing emulation methods when applying them to embedded real-time systems and will propose a metric to determine the worst-case overhead caused by emulation. Based on this metrics we then propose an emulation method minimizing the worst-case overhead.
设计了一种实时优化仿真方法
虚拟化已经成为嵌入式系统设计中的一项关键技术。在虚拟化的范围内,仿真是克服复杂分布式嵌入式系统的异构性所带来的限制的一个核心方面。大多数为桌面和服务器开发的技术都不能直接应用于嵌入式系统,因为它们有严格的时间要求。我们将展示现有仿真方法在将其应用于嵌入式实时系统时存在的问题,并将提出一个度量来确定由仿真引起的最坏情况开销。基于这些指标,我们提出了一种最小化最坏情况开销的仿真方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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