Potential Game-Based Decision Making in Autonomous Driving (Abstract)

Mushuang Liu
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Abstract

Game-theoretic approaches characterize agents’ interactions from a self-interest optimization perspective, consistent with humans’ reasoning, and therefore, are believed to have the potential to solve the decision making for autonomous vehicles (AVs) when they interact with human-driven vehicles and/or pedestrians. However, despite high hopes, conventional game-theoretic approaches often suffer from scalability issues due to the complexity of multi-player games and from incomplete information challenges such as the lack of knowledge of other traffic agents’ cost functions that reflect the variability in human driving behaviors. In this talk, we will show how to address these challenges by developing a novel potential game (PG) based framework. Specifically, we will introduce a new PG framework that not only solves the multi-player game in real time but also guarantees the ego vehicle safety under appropriate conditions despite unexpected behaviors from the surrounding agents.
基于潜在博弈的自动驾驶决策(摘要)
博弈论方法从自利优化的角度描述了智能体之间的互动,与人类的推理一致,因此,被认为有可能解决自动驾驶汽车(av)与人类驾驶的车辆和/或行人互动时的决策问题。然而,尽管期望很高,由于多玩家游戏的复杂性和不完全信息挑战(如缺乏反映人类驾驶行为可变性的其他交通代理成本函数的知识),传统的博弈论方法经常受到可扩展性问题的影响。在这次演讲中,我们将展示如何通过开发一种新的基于潜在游戏(PG)的框架来解决这些挑战。具体来说,我们将引入一个新的PG框架,它不仅可以实时解决多人游戏问题,而且可以在适当的条件下保证自我车辆的安全,尽管周围的代理会有意外的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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