The Limitations of Reality

Joe Marshall, P. Tennent
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引用次数: 6

Abstract

Existing conceptualisations of mixed reality technologies embody a fundamental assumption, that they are a tool to simulate consistent ‘realities’. We present three examples of how this assumption constrains designers: One way to avoid these issues is to define such ‘immersive technologies’ purely as motion tracked sensory stimulation devices. This offers a basic building block for design, however in the the future a range of higher level concepts will be required to enable new and exciting uses of VR and AR equipment. Convincing simulation of realities is only a small subset of the potential uses.
现实的局限性
混合现实技术的现有概念体现了一个基本假设,即它们是模拟一致“现实”的工具。我们举了三个例子来说明这种假设是如何限制设计师的:避免这些问题的一种方法是将这种“沉浸式技术”纯粹定义为运动跟踪感官刺激设备。这为设计提供了一个基本的构建块,但在未来,将需要一系列更高层次的概念来实现VR和AR设备的新用途。令人信服的现实模拟只是潜在用途的一小部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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