Scattering

Diego Gutierrez, H. Jensen, W. Jarosz, Craig Donner
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引用次数: 1

Abstract

Most computer-generated imagery represents scenes with clear atmospheres, neglecting light scattering effects. But scattering is a fundamental aspect of light transport in a wide range of applications, whether one is simulating it or interpreting it, from medical imaging to driving simulators or underwater imagery. This course addresses the challenges associated with light scattering in a computer-graphics context. The field has seen great advances over the past few years, but most of the existing algorithms still assume that light emitted by a source or reflected off a surface reaches the sensor unaltered. This is due mainly to the complex interactions that occur and the high computational costs of simulating them. Scattering effects are one fundamental hurdle that must be overcome to significantly extend and enhance current state-of-the-art graphics techniques and achieve successful effects in a wide range of domains. This course is designed to increase awareness about this area and reveal new research directions.
散射
大多数计算机生成的图像表示具有清晰大气的场景,忽略了光散射效果。但散射是光传输的一个基本方面,在广泛的应用中,无论是模拟它还是解释它,从医学成像到驾驶模拟器或水下成像。本课程解决了在计算机图形环境中与光散射相关的挑战。在过去的几年里,该领域取得了巨大的进步,但大多数现有的算法仍然假设光源发出的光或从表面反射的光到达传感器时不会改变。这主要是由于发生的复杂的相互作用和模拟它们的高计算成本。散射效应是一个必须克服的基本障碍,以显着扩展和增强当前最先进的图形技术,并在广泛的领域取得成功的效果。本课程旨在提高对这一领域的认识,并揭示新的研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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