A novel depth map quality metric and its usage in depth map coding

D. D. De Silva, W. Fernando, S. Worrall, A. Kondoz
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引用次数: 11

Abstract

While the depth maps of 3D video are represented as luminance images, they are used to aid rendering of novel views and are not viewed by an end user. Therefore, metrics that measure the quality of images that are for end user viewing does not necessarily reflect the quality of depth maps in terms of its ability to render views. This paper investigates the relationship between the quality of the rendered views and different quality measures of the depth map. A novel depth map quality metric is proposed based on a distortion model that approximates rendering errors due to pixel errors in the depth map. The proposed depth map quality metric correlates very well with the quality of the rendered views, as compared to the PSNR and SSIM of the depth map. The application of the proposed depth map quality metric is further illustrated by incorporating the metric at the encoding mode selection stage of a video encoder. Experimental results suggest that with the proposed encoding mode selection scheme bit rate savings of up to 30% can be achieved compared to traditional encoding mode selection scheme based on sum of squared errors.
一种新的深度图质量度量及其在深度图编码中的应用
虽然3D视频的深度图被表示为亮度图像,但它们用于帮助渲染新颖的视图,而不是由最终用户查看。因此,衡量最终用户观看的图像质量的指标并不一定反映深度图在渲染视图方面的质量。本文研究了渲染视图的质量与深度图的不同质量度量之间的关系。提出了一种新的基于失真模型的深度图质量度量,该模型近似于深度图中像素误差引起的渲染误差。与深度图的PSNR和SSIM相比,建议的深度图质量度量与渲染视图的质量非常相关。通过在视频编码器的编码模式选择阶段结合该度量,进一步说明了所提出的深度图质量度量的应用。实验结果表明,与基于误差平方和的传统编码模式选择方案相比,所提出的编码模式选择方案可实现高达30%的比特率节约。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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