Gamification and virtual reality for digital twin learning and training: architecture and challenges

Q1 Computer Science
Antonio Bucchiarone
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引用次数: 7

Abstract

Background

Digital Twins are becoming increasingly popular in a variety of industries to manage complex systems. As digital twins become more sophisticated, there is an increased need for effective training and learning systems. Teachers, project leaders, and tool vendors encounter challenges while teaching and training their students, co-workers, and users.

Methods

In this study, we propose a new method for training users in using digital twins by proposing a gamified and virtual environment. We present an overall architecture and discuss its practical realization.

Results

We propose a set of future challenges that we consider critical to enabling a more effective learning/training approach.

数字孪生学习和培训的游戏化和虚拟现实:架构和挑战
背景数字孪生在管理复杂系统的各种行业中越来越受欢迎。随着数字孪生变得越来越复杂,对有效培训和学习系统的需求也越来越大。教师、项目负责人和工具供应商在教授和培训他们的学生、同事和用户时遇到了挑战。方法在本研究中,我们提出了一种通过游戏化和虚拟环境来训练用户使用数字双胞胎的新方法。给出了系统的总体架构,并讨论了系统的具体实现。我们提出了一系列未来的挑战,我们认为这些挑战对于实现更有效的学习/培训方法至关重要。
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来源期刊
Virtual Reality  Intelligent Hardware
Virtual Reality Intelligent Hardware Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.40
自引率
0.00%
发文量
35
审稿时长
12 weeks
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