On clustering and retrieval of video shots

C. Ngo, T. Pong, HongJiang Zhang
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引用次数: 86

Abstract

Clustering of video data is an important issue in video abstraction, browsing and retrieval. In this paper, we propose a two-level hierarchical clustering approach by aggregating shots with similar motion and color features. Motion features are computed directly from 2D tensor histograms, while color features are represented by 3D color histograms. Cluster validity analysis is further applied to automatically determine the number of clusters at each level. Video retrieval can then be done directly based on the result of clustering. The proposed approach is found to be useful particularly for sports games, where motion and color are important visual cues when searching and browsing the desired video shots. Since most games involve two teams, clsssification and retrieval of teams becomes an interesting topic. To achieve these goals, nevertheless, an initial as well as critical step is to isolate team players from background regions. Thus, we also introduce approach to segment foreground objects (players) prior to classification and retrieval.
视频片段的聚类与检索
视频数据聚类是视频提取、浏览和检索中的一个重要问题。在本文中,我们提出了一种两级分层聚类方法,通过聚合具有相似运动和颜色特征的镜头。运动特征直接从二维张量直方图中计算,而颜色特征由三维颜色直方图表示。聚类有效性分析进一步应用于自动确定每个级别的聚类数量。然后可以根据聚类的结果直接进行视频检索。我们发现所提出的方法特别适用于体育游戏,因为运动和颜色是搜索和浏览所需视频镜头时重要的视觉线索。由于大多数游戏涉及两个团队,因此团队的分类和检索成为一个有趣的话题。然而,为了实现这些目标,最初也是关键的一步是将团队成员与背景区域隔离开来。因此,我们还引入了在分类和检索之前对前景对象(玩家)进行分割的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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