A Preliminary Design Vocabulary for Interactive Urban Play: Analysing and Composing Design Configurations for Playful Digital Placemaking

Louis Chew, L. Loke, L. Hespanhol
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引用次数: 2

Abstract

In the contemporary re-configuration of cities, interactive technology has become a prevailing enabler of play in shared spaces. It expands the physical and social affordances of the urban environment and provides new means to facilitate playful activities for the general public. Despite a wealth of scholarly and practice work, most of the existing literature lacks systematic consideration of interactive technology implementation combined with the rethinking of urban affordances as a strategy for playful digital placemaking. Through the analysis of literature and design precedents, we put forward a definition for the concept of interactive urban play, and a set of design configuration types that surfaced from recurring properties. We propose a preliminary design vocabulary based on the analysis to help think through potential configurations for interactive urban play ideas and solutions.
交互式城市游戏的初步设计词汇:分析和构成有趣的数字场所的设计配置
在当代城市的重新配置中,互动技术已经成为共享空间中游戏的主要促成因素。它扩展了城市环境的物理和社会功能,并为公众提供了促进娱乐活动的新手段。尽管有大量的学术和实践工作,但大多数现有文献缺乏对交互式技术实施的系统考虑,并将城市环境作为一种有趣的数字场所创造策略进行重新思考。通过对文献和设计先例的分析,我们提出了交互式城市游戏概念的定义,并提出了一套从循环属性中浮现出来的设计配置类型。我们在分析的基础上提出了一个初步的设计词汇表,以帮助思考互动城市游戏理念和解决方案的潜在配置。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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