Integration of Android Application and Smart Conventional Chess Board

R. N., Raajkumar Sendilkumar, Kowshika Elangovan, Gautham Palaniyappan Arumugam
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Abstract

This paper describes the design and integration of android application and smart conventional chess board using Arduino. This board was designed for the chess players to provide an actual physical experience of the game. Even though, there are plenty of online and offline chess applications available in mobile phones and desktops, the actual experience cannot be gained. Digital displays release blue light, which can damage light-sensitive cells in the retina of the eye and may also lead to several other health issues. This board provides a solution for the players from different locations, to be played in the physical board instead of looking into displays. The primary functions of the chess board are automatic detection of position and movement of each coin. A framework is built to determine the position of each coin in the two-dimensional structure using reed switches. Arduino is used as the microcontroller in this board. An electro magnet is used for the movement of chess coin from one position to another position within the chess board. With the use of rack and pinion gears, stepper motors are used to move the electro magnet to the desired location on the board. The changes in the position of the coins are frequently monitored and sent to cloud over the internet. An android application is developed using a programming language Java for monitoring and controlling the movement of chess coins over the internet.
Android应用与智能传统棋盘的集成
本文介绍了基于Arduino的android应用程序与智能常规棋盘的设计与集成。这个棋盘是为棋手设计的,以提供游戏的实际物理体验。尽管手机和台式机上有大量的在线和离线象棋应用程序,但无法获得实际的体验。数字显示器会释放蓝光,这会损害眼睛视网膜上的感光细胞,还可能导致其他一些健康问题。这个棋盘为来自不同地点的玩家提供了一个解决方案,他们可以在物理棋盘上玩,而不是看显示器。棋盘的主要功能是自动检测每枚硬币的位置和移动。使用簧片开关建立一个框架来确定每个硬币在二维结构中的位置。该板采用Arduino作为微控制器。电磁铁用于象棋硬币在棋盘上从一个位置移动到另一个位置。使用齿条和小齿轮,步进电机用于将电磁体移动到电路板上所需的位置。硬币位置的变化经常被监控,并通过互联网发送到云端。使用Java编程语言开发了一个android应用程序,用于在互联网上监视和控制国际象棋硬币的运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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