Head-turning approach to eye-tracking in immersive virtual environments

A. Sherstyuk, Arindam Dey, C. Sandor
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引用次数: 2

Abstract

Reliable and unobtrusive eye tracking remains a technical challenge for immersive virtual environment, especially when Head Mounted Displays (HMD) are used for visualization and users are allowed to move freely in the environment. In this work, we provide experimental evidence that gaze direction can be safely approximated by user head rotation, in HMD-based Virtual Reality (VR) applications, where users actively interact with the environment. We discuss the application range of our approach and consider possible extensions.
沉浸式虚拟环境中眼球追踪的转头方法
对于沉浸式虚拟环境来说,可靠且不显眼的眼动追踪仍然是一个技术挑战,尤其是当头戴式显示器(HMD)用于可视化并且允许用户在环境中自由移动时。在这项工作中,我们提供了实验证据,证明在基于hmd的虚拟现实(VR)应用中,用户积极与环境交互,通过用户头部旋转可以安全地近似注视方向。我们讨论了我们的方法的应用范围,并考虑了可能的扩展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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