Proposal and implementation of "digital curling"

Takeshi Ito, Yuuma Kitasei
{"title":"Proposal and implementation of \"digital curling\"","authors":"Takeshi Ito, Yuuma Kitasei","doi":"10.1109/CIG.2015.7317945","DOIUrl":null,"url":null,"abstract":"Curling is a game with an advanced strategy called \"chess on ice.\" However, there has not been much research on strategy in the field of systematic artificial intelligence. Since some researches are arguing about the strategy on a respectively original curling simulator, it is difficult to compare the superiority between these algorithms easily. We propose a new server system \"digital curling\" as a field about which these can argue in common. This system has realized an ideal curling sheet using physical simulator. If a client system connects with this server and a candidate move is sent, a simulator will calculate with a constant normal random number and return the actual move to the client. We introduce the system in detail. We show the validity by interview against the curling players and by the success of the competition on this system.","PeriodicalId":244862,"journal":{"name":"2015 IEEE Conference on Computational Intelligence and Games (CIG)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE Conference on Computational Intelligence and Games (CIG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2015.7317945","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 17

Abstract

Curling is a game with an advanced strategy called "chess on ice." However, there has not been much research on strategy in the field of systematic artificial intelligence. Since some researches are arguing about the strategy on a respectively original curling simulator, it is difficult to compare the superiority between these algorithms easily. We propose a new server system "digital curling" as a field about which these can argue in common. This system has realized an ideal curling sheet using physical simulator. If a client system connects with this server and a candidate move is sent, a simulator will calculate with a constant normal random number and return the actual move to the client. We introduce the system in detail. We show the validity by interview against the curling players and by the success of the competition on this system.
“数字冰壶”的提出与实施
冰壶是一种被称为“冰上象棋”的高级策略游戏。然而,在系统人工智能领域,关于策略的研究还不多。由于一些研究都是在各自的原始冰壶模拟器上讨论策略,因此很难轻易比较这些算法之间的优势。我们提出了一个新的服务器系统“数字冰壶”,作为一个可以共同争论的领域。该系统利用物理模拟器实现了理想的卷板坯。如果客户端系统与此服务器连接,并且发送了一个候选移动,则模拟器将使用一个常量正常随机数进行计算,并将实际移动返回给客户端。详细介绍了该系统。通过对冰壶运动员的访谈和比赛的成功进行验证了该系统的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信