Design and implementation of parallel and distributed wargame simulation system

A. Ozaki, Masakazu Furuichi, K. Takahashi, H. Matsukawa
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引用次数: 7

Abstract

Simulation based education and training, especially wargame simulations are being widely used in the field of defence modeling and simulation communities. In order to efficiently train students and trainees, the wargame simulations must have both high performance and high fidelity. In this paper, we discuss design and implementation issues for a tentative wargame simulation on a distribution system. This wargame simulation system is based on high-level architecture and employs optimization to achieve a high performance and high fidelity simulation system.
并行分布式兵棋仿真系统的设计与实现
基于仿真的教育和训练,特别是兵棋仿真,在国防建模和仿真领域得到了广泛的应用。为了有效地训练学生和学员,兵棋模拟必须同时具有高性能和高保真度。在本文中,我们讨论了一个试探性的兵棋模拟分布系统的设计和实现问题。该兵棋仿真系统基于高级体系结构,采用优化方法,实现了高性能、高保真的仿真系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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