Virtual reality for gait rehabilitation - promises, proofs and preferences

W. Powell, V. Powell, M. Simmonds
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引用次数: 11

Abstract

Improving walking speed and quality after illness or injury presents a number of challenges, not least of which is keeping patients engaged with therapy which they may find boring or painful. The rapidly developing area of virtual reality offers technology which can track users movements and use them to drive interactions in virtual worlds. This paper examines the potential of virtual reality to ameliorate pain and to improve rehabilitation adherence and outcomes. The role of hardware and software in mediating movement is discussed, and key elements identified which may have a significant effect on optimising VR systems for rehabilitation outcomes.
步态康复的虚拟现实——承诺、证据和偏好
在生病或受伤后,提高步行速度和质量带来了许多挑战,其中最重要的是让患者坚持治疗,他们可能会觉得无聊或痛苦。快速发展的虚拟现实领域提供了一种技术,可以跟踪用户的动作,并利用它们来驱动虚拟世界中的交互。本文探讨了虚拟现实的潜力,以改善疼痛和改善康复依从性和结果。讨论了硬件和软件在调节运动中的作用,并确定了可能对优化VR系统的康复结果产生重大影响的关键因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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