Compositional relational reasoning via operational game semantics

Guilhem Jaber, A. Murawski
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引用次数: 4

Abstract

We show how to use operational game semantics as a guide to develop relational techniques for establishing contextual equivalences with respect to contexts drawn from a hierarchy of four call-by-value higher-order languages: with either general or ground-type references and with either call/cc or no control operator. In game semantics, differences between the contexts can be captured by the absence or presence of the O-visibility and O-bracketing conditions.The proposed technique, which we call Kripke normal-form bisimulations, combines insights from normal-form bisimulation and Kripke logical relations with game semantics. In particular, the role of the heap and the name history is abstracted away using Kripke-style world transition systems. The differences between the four kinds of contexts manifest themselves through simple local conditions that can be shown to correspond to O-visibility and O-bracketing, as applicable.The technique is sound and complete by virtue of correspondence with operational game semantics. Moreover, it sheds a new light on other related developments, such as backtracking and private transitions in Kripke logical relations, which can be related to specific phenomena in game models.
基于操作游戏语义的组合关系推理
我们展示了如何使用操作游戏语义作为指南来开发关系技术,以便根据从四种按值调用的高阶语言的层次结构绘制的上下文建立上下文等价:使用一般或基本类型引用,使用调用/cc或不使用控制操作符。在游戏语义中,上下文之间的差异可以通过是否存在o可见性和o括号条件来捕捉。所提出的技术,我们称之为Kripke范式双模拟,结合了范式双模拟和Kripke逻辑关系与游戏语义的见解。特别是,使用kripke风格的世界转换系统抽象了堆的角色和名称历史。这四种上下文之间的差异通过简单的局部条件表现出来,这些局部条件对应于o可见性和o括号(如果适用)。该技术与操作博弈语义相对应,是完善的。此外,它还揭示了其他相关的发展,如Kripke逻辑关系中的回溯和私人转换,这可能与游戏模型中的特定现象有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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