Bayesian game analysis of a queueing system with multiple candidate servers

A. V. Guglielmi, L. Badia
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引用次数: 6

Abstract

We combine queueing theory and game theory to evaluate the performance of a queueing system with multiple strategic candidate servers. The intent is to model a transmission system where packets can be sent via multiple options, each incurring a cost and controlled by a distributed management. Our purpose is to analyze the effects of the presence or the lack of both cooperation and communication between servers. The mathematical characterization of the uncertainty about the characteristics of the transmission alternatives available is captured through a Bayesian game formulation. In this setup, we compute both the Price of Anarchy, quantifying the inherent inefficiency arising from selfish management of each server, and the Price of Stability, which is the loss due to distributed system management, under different conditions of signaling exchange among the servers.
具有多个候选服务器的排队系统的贝叶斯博弈分析
将排队理论与博弈论相结合,对具有多个策略候选服务器的排队系统的性能进行了评价。其目的是模拟一个传输系统,其中数据包可以通过多个选项发送,每个选项产生一个成本并由分布式管理控制。我们的目的是分析服务器之间存在或缺乏合作和通信的影响。通过贝叶斯博弈公式捕获了可用的传输替代特性的不确定性的数学表征。在此设置中,我们计算了在不同服务器之间的信号交换条件下,无政府状态的价格(量化了每个服务器的自私管理所带来的固有效率低下)和稳定的价格(由于分布式系统管理而造成的损失)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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