Design and build a mobile-based basic grocery ordering application using Android

Ady Mulyono, Zaki Imaduddin
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Abstract

The staple foods of the community are often consumed both in groups and individually. By utilizing current technology, the authors designed an application to help the grocery sales process, starting from marketing goods, ordering goods, goods transactions, and receiving goods. The seller will also face challenges in service to his consumers due to the process in trading these essential food items, such as the time-consuming ordering process for one customer, the number of customers ordering at one time, providing goods to customers, calculating the costs to be paid, and delivery goods. Transactions that have been running so far still use COD (face to face) so that in the process, there are still calculation errors and fraud. The authors analyze and design applications with Waterfall software engineering methodology and use Unified Modeling Language (UML) modeling. The application design process is carrying out using the PHP programming language and MySQL as the database. The results of this design are expecting to solve the problems faced by the community.
使用Android设计并构建一个基于手机的基本杂货订购应用程序
社区的主食通常是集体或个人消费的。利用现有的技术,作者设计了一个应用程序来帮助杂货销售过程,从营销商品,订购商品,商品交易到接收商品。由于交易这些基本食品的过程,卖家也将面临服务消费者的挑战,例如一个客户的耗时订购过程,一次订购的客户数量,向客户提供货物,计算支付的成本,以及交付货物。到目前为止,一直在运行的交易仍然使用COD(面对面),因此在这个过程中,仍然存在计算错误和欺诈。作者使用瀑布式软件工程方法分析和设计应用程序,并使用统一建模语言(UML)建模。应用程序的设计过程是使用PHP编程语言,MySQL作为数据库进行的。本设计的结果有望解决社区面临的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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