Realtime Haptic Rendering in Hybrid Environment Using Unified SPH Method

Ji Liang, Ge Yu, Kun Wang, Yan Wang, Lili Guo
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引用次数: 1

Abstract

In this paper, an improved unified SPH(smoothed particle hydrodynamics) method is proposed to realize the realtime haptic rendering with hybrid environment which contains fluid, rigid body and so on. Firstly, the SPH method for fluid is reviewed briefly. Then the improved unified SPH model is proposed as the objects model to perform the collision detection and calculate the feedback force. The following chapter gives the calculation process of haptic rendering. At last, an experiment where a rigid ball coupled to a haptic device interacting with fluid and rigid body is designed. The buoyancy, resistance and contact force are all simultaneously simulated in the experiment. The results show the feedback forces are continuous and smooth, which verifies the validity and efficiency of the method.
基于统一SPH方法的混合环境实时触觉渲染
本文提出了一种改进的统一光滑粒子流体力学(SPH)方法,用于实现包含流体、刚体等混合环境的实时触觉渲染。首先简要介绍了流体的SPH方法。然后提出改进的统一SPH模型作为目标模型进行碰撞检测并计算反馈力。下一章给出了触觉渲染的计算过程。最后,设计了一个刚性球与流体和刚体相互作用的触觉装置耦合的实验。实验同时模拟了浮力、阻力和接触力。结果表明,反馈力连续、平滑,验证了该方法的有效性和有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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