3D Edge Bundling for Geographical Data Visualization

A. Lambert, Romain Bourqui, D. Auber
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引用次数: 71

Abstract

Visualization of graphs containing many nodes and edges efficiently is quite challenging since representations generally suffer from visual clutter induced by the large amount of edge crossings and node-edge overlaps. That problem becomes even more important when nodes positions are fixed, such as in geography were nodes positions are set according to geographical coordinates. Edge bundling techniques can help to solve this issue by visually merging edges along common routes but it can also help to reveal high-level edge patterns in the network and therefore to understand its overall organization. In this paper, we present a generalization of [18] to reduce the clutter in a 3D representation by routing edges into bundles as well as a GPU-based rendering method to emphasize bundles densities while preserving edge color. To visualize geographical networks in the context of the globe, we also provide a new technique allowing to bundle edges around and not across it.
用于地理数据可视化的3D边缘捆绑
有效地可视化包含许多节点和边缘的图形是非常具有挑战性的,因为表示通常会受到大量边缘交叉和节点边缘重叠引起的视觉混乱的影响。当节点位置固定时,这个问题变得更加重要,例如在地理中,节点位置是根据地理坐标设置的。边缘捆绑技术可以通过可视化地合并沿公共路线的边缘来帮助解决这个问题,但它也可以帮助揭示网络中的高级边缘模式,从而了解其整体组织。在本文中,我们提出了[18]的一种推广方法,通过将边缘路由到束中来减少3D表示中的杂波,并提出了一种基于gpu的渲染方法,在保留边缘颜色的同时强调束密度。为了在全球范围内可视化地理网络,我们还提供了一种新技术,允许将边缘捆绑在周围,而不是跨越它。
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