Virtual reality interaction: the characteristic pattern approach

A. Celentano, D. Fogli, P. Mussio, Fabio Pittarello
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Abstract

We merge the Pictorial Computing Laboratory (PCL) approach to WIMP interaction with the Interaction Locus approach to structuring visual spaces as a step toward the definition of a rational methodology for the design of Virtual Reality interactive systems. The merging of the two points of view allows the refinement of the model of interaction of a user with a virtual environment and leads to the definition of "real" and "virtual" characteristic pattern.
虚拟现实交互:特征模式方法
我们将图像计算实验室(PCL)的WIMP交互方法与交互轨迹方法结合起来,构建视觉空间,作为定义虚拟现实交互系统设计的合理方法的一步。这两种观点的融合使得用户与虚拟环境的交互模型得以细化,并导致了“真实”和“虚拟”特征模式的定义。
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