Development of a Wearable Embedded System providing Tactile and Kinesthetic Haptics Feedback for 3D Interactive Applications

M. Roumeliotis, K. Mania
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引用次数: 1

Abstract

Existing haptic interfaces providing both tactile and kinesthetic feedback for virtual object manipulation are still bulky, expensive and often grounded, limiting users’ motion. In this work, we present a wearable, lightweight and affordable embedded system aiming to provide both tactile and kinesthetic feedback in 3D applications. We created a PCB for the circuitry and used inexpensive components. The kinesthetic feedback is provided to the user’s hand through a 3D-printed exoskeleton and five servo motors placed on the back of the glove. Tactile feedback is provided to the user’s hand through fifteen coin vibration motors, placed in the inner side of the hand and vibrating at three levels. The system is ideal for prototyping and could be customized, thus, making it scalable and upgradable.
为3D交互应用提供触觉和动觉反馈的可穿戴嵌入式系统的开发
现有的为虚拟物体操作提供触觉和动觉反馈的触觉界面仍然笨重、昂贵,而且经常接地,限制了用户的运动。在这项工作中,我们提出了一种可穿戴,轻便且价格合理的嵌入式系统,旨在为3D应用提供触觉和动觉反馈。我们为电路创建了一个PCB,并使用了便宜的组件。通过3d打印的外骨骼和放置在手套背面的五个伺服电机,将动觉反馈提供给用户的手。触觉反馈通过15个硬币振动马达提供给用户的手,放置在手的内侧,并在三个层次上振动。该系统是理想的原型设计,可以定制,因此,使其可扩展和升级。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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