Perceptual compensation mechanisms when viewing stereoscopic 3D from an oblique angle

Paul Hands, J. Read
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引用次数: 4

Abstract

Mathematically, 3D content should appear distorted unless viewed from the position the content was produced for. However, 3D content regularly gets viewed from incorrect angles, not perpendicular to the screen as intended. This distortion is not noticed, or at least does not affect the impression of 3D. This may be because a compensation mechanism known to exist with 2D content extends to 3D.Using canonical-form testing, we show that 3D content can appear warped when viewed from oblique angles, but the effect is small and non-stereo cues help to restore the effect.
从倾斜角度观看立体3D时的感知补偿机制
从数学上讲,除非从制作内容的位置观看,否则3D内容应该是扭曲的。然而,3D内容经常从错误的角度观看,而不是像预期的那样垂直于屏幕。这种失真不会被注意到,或者至少不会影响3D的印象。这可能是因为已知存在于2D内容的补偿机制扩展到了3D。使用标准形式测试,我们表明3D内容在从倾斜角度观看时可能出现扭曲,但效果很小,非立体线索有助于恢复效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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