{"title":"On Playing Two-Person Zero-Sum Games against Nonminimax Players","authors":"G. Burgin","doi":"10.1109/TSSC.1969.300230","DOIUrl":null,"url":null,"abstract":"Results on a practical method for exploiting weakness in the play of an opponent in two-person zero-sum games are reported. Finite-state machines obtained by an evolutionary process are used to determine the move against a nonminimax opponent and achieve average payoffs significantly better than the value of the game.","PeriodicalId":120916,"journal":{"name":"IEEE Trans. Syst. Sci. Cybern.","volume":"24 2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1969-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"36","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Trans. Syst. Sci. Cybern.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TSSC.1969.300230","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 36
Abstract
Results on a practical method for exploiting weakness in the play of an opponent in two-person zero-sum games are reported. Finite-state machines obtained by an evolutionary process are used to determine the move against a nonminimax opponent and achieve average payoffs significantly better than the value of the game.