Yigong Hu, Ila Gokarn, Shengzhong Liu, Archan Misra, T. Abdelzaher
{"title":"Underprovisioned GPUs: On Sufficient Capacity for Real-Time Mission-Critical Perception","authors":"Yigong Hu, Ila Gokarn, Shengzhong Liu, Archan Misra, T. Abdelzaher","doi":"10.1109/ICCCN58024.2023.10230127","DOIUrl":null,"url":null,"abstract":"Recent work suggests that computing resources, such as GPUs in real-time edge-based perception systems, need not have sufficient capacity to keep up with the input frame rates of all input devices (e.g., cameras) at their full-frame resolution. Rather, they can be under-provisioned because only parts of any given frame need to be inspected (i.e., paid attention to). This paper derives an attention allocation policy, called canvas-based attention scheduling that decides which parts of each frame of each device to inspect, and a corresponding schedulability condition that relates the spatiotemporal properties of surrounding objects to the ability of the edge-based perception subsystem to keep up with the state of the environment in real-time. It provides a quantitative estimate of adequate computing capacity for the expected perception workload. We implement a canvas-based attention scheduler for an object detection application and perform an empirical comparative study based on actual GPU hardware and surveillance videos. Results show that canvas-based attention scheduling keeps up with the environment while using a much smaller GPU capacity, compared with prior approaches.","PeriodicalId":132030,"journal":{"name":"2023 32nd International Conference on Computer Communications and Networks (ICCCN)","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 32nd International Conference on Computer Communications and Networks (ICCCN)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCCN58024.2023.10230127","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Recent work suggests that computing resources, such as GPUs in real-time edge-based perception systems, need not have sufficient capacity to keep up with the input frame rates of all input devices (e.g., cameras) at their full-frame resolution. Rather, they can be under-provisioned because only parts of any given frame need to be inspected (i.e., paid attention to). This paper derives an attention allocation policy, called canvas-based attention scheduling that decides which parts of each frame of each device to inspect, and a corresponding schedulability condition that relates the spatiotemporal properties of surrounding objects to the ability of the edge-based perception subsystem to keep up with the state of the environment in real-time. It provides a quantitative estimate of adequate computing capacity for the expected perception workload. We implement a canvas-based attention scheduler for an object detection application and perform an empirical comparative study based on actual GPU hardware and surveillance videos. Results show that canvas-based attention scheduling keeps up with the environment while using a much smaller GPU capacity, compared with prior approaches.