{"title":"The Lived Space of Computer Games","authors":"S. Günzel","doi":"10.14361/9783839448021-012","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":158548,"journal":{"name":"Architectonics of Game Spaces","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Architectonics of Game Spaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14361/9783839448021-012","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}