Experimental Analysis for the Design of Sustainable Service Computing Infrastructure

R. Otsuka, Yuu Nakajima, Reiko Hishiyama
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引用次数: 1

Abstract

In a service computing environment, Web service is maintained by various stakeholders including content providers, users and integration vendors of the service computing environment. These stakeholders make decisions about software/product license structure and billing system of services they are involved in. Service computing environment can be regarded as being provided and maintained as a synthesis of all these individual services. However, to make this service computing environment a sustainable one, validity of billing structure and fairness of cost burden among users need to be satisfactory from the users' perspective. The purpose of this study is to clarify, from a gaming experiment on the Internet, how users using a service computing environment will react to cost burden rules of certain services. In the experiment, highly public service operation model such as Language Grid was assumed and user behavior was investigated by combining incentive effect, its nature as a social investment and its nature as a Donationware where the payment of compensation for use is left to the user's judgement. As a result, it was clarified that users' behavior had a certain pattern with regards to interest and passivity towards donation and investment.
可持续服务计算基础设施设计的实验分析
在服务计算环境中,Web服务由各种涉众维护,包括服务计算环境的内容提供者、用户和集成供应商。这些涉众对他们所涉及的软件/产品许可结构和计费系统做出决策。服务计算环境可以看作是所有这些单独服务的综合。但是,要使这种服务计算环境具有可持续性,就需要从用户的角度考虑计费结构的有效性和用户之间成本负担的公平性。本研究的目的是通过在互联网上的游戏实验来阐明使用服务计算环境的用户将如何对某些服务的成本负担规则做出反应。在实验中,假设语言网格等高度公共服务的运营模式,结合激励效应、社会投资性质和由用户自行判断是否支付使用报酬的Donationware性质,对用户行为进行调查。因此,明确了用户的行为在对捐赠和投资的兴趣和被动方面具有一定的模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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