Gabriella A. B. Barros, Leonardo Filipe Batista Silva de Carvalho, Vitor R. M. Silva, R. Lopes
{"title":"An Application of Genetic Algorithm to the Game of Checkers","authors":"Gabriella A. B. Barros, Leonardo Filipe Batista Silva de Carvalho, Vitor R. M. Silva, R. Lopes","doi":"10.1109/SBGAMES.2011.14","DOIUrl":null,"url":null,"abstract":"The difficulty of a game's Artificial Intelligence is one of the determining factors of its success or failure. To define how the machine-opponent will behave is a hard and complex task. This paper aims to present an application of the Game of Checkers that tries to solve the matter of presenting an adversary which is convincing and of a similar level to the player, using Genetic Algorithm's techniques.","PeriodicalId":354953,"journal":{"name":"2011 Brazilian Symposium on Games and Digital Entertainment","volume":"65 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 Brazilian Symposium on Games and Digital Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SBGAMES.2011.14","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
The difficulty of a game's Artificial Intelligence is one of the determining factors of its success or failure. To define how the machine-opponent will behave is a hard and complex task. This paper aims to present an application of the Game of Checkers that tries to solve the matter of presenting an adversary which is convincing and of a similar level to the player, using Genetic Algorithm's techniques.