L2OrkMote: Reimagining a Low-Cost Wearable Controller for a Live Gesture-Centric Music Performance

Kyriakos D. Tsoukalas, J. Kubalak, I. Bukvic
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引用次数: 1

Abstract

Laptop orchestras create music, although digitally produced, in a collaborative live performance not unlike a traditional orchestra. The recent increase in interest and investment in this style of music creation has paved the way for novel methods for musicians to create and interact with music. To this end, a number of nontraditional instruments have been constructed that enable musicians to control sound production beyond pitch and volume, integrating filtering, musical effects, etc. Wii Remotes (WiiMotes) have seen heavy use in maker communities, including laptop orchestras, for their robust sensor array and low cost. The placement of sensors and the form factor of the device itself are suited for video games, not necessarily live music creation. In this paper, the authors present a new controller design, based on the WiiMote hardware platform, to address usability in gesturecentric music performance. Based on the pilot-study data, the new controller offers unrestricted two-hand gesture production, smaller footprint, and lower muscle strain.
L2OrkMote:重新构想一种低成本的可穿戴控制器,用于以手势为中心的现场音乐表演
笔记本电脑管弦乐队创作音乐,虽然是数字制作,但与传统管弦乐队的合作现场表演没有什么不同。最近对这种音乐创作风格的兴趣和投资的增加为音乐家创造和与音乐互动的新方法铺平了道路。为此,一些非传统的乐器已经被构建,使音乐家能够控制声音的产生超越音高和音量,集成过滤,音乐效果等。Wii遥控器(WiiMotes)因其强大的传感器阵列和低廉的成本在制造商社区(包括笔记本电脑管弦乐队)中得到了广泛使用。传感器的位置和设备本身的形状因素适合电子游戏,不一定是现场音乐创作。在本文中,作者提出了一种基于WiiMote硬件平台的新控制器设计,以解决以手势为中心的音乐表演的可用性。根据试点研究数据,新的控制器提供不受限制的双手手势,占地面积更小,肌肉劳损更低。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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