Definition of Test Criteria Based on the Scene Graph for VR Applications

A. Bezerra, M´rcio E. Delamaro, F´tima L. S. Nunes
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引用次数: 3

Abstract

Virtual Reality applications are becoming more popular. In general, the development of these applications does not include a testing phase, or, at best, the evaluation is conducted only with the users. The activity of software testing has received considerable attention from researchers and software engineers who recognize its usefulness in creating quality products. However, the tests are expensive and prone to errors, which imposes the need to systematize and hence the definition of techniques to increase quality and productivity in their driving. Several testing techniques have been developed and have been used, each with its own characteristics in terms of effectiveness, cost, implementation stages, etc. Moreover, these techniques can also be adapted. In this paper, testing criteria based on scene graph are studied in order to ensure the quality of the Virtual Reality applications implementation. In addition, a proof of concept is presented, by using the defined criteria applied to a VR framework built to generate applications in the medical training area
基于场景图的VR应用测试标准定义
虚拟现实应用正变得越来越流行。一般来说,这些应用程序的开发不包括测试阶段,或者充其量只是与用户一起进行评估。软件测试活动已经受到了研究人员和软件工程师的相当大的关注,他们认识到它在创建高质量产品方面的作用。然而,测试是昂贵的,并且容易出错,这就需要系统化,因此需要定义技术,以提高其驱动的质量和生产力。已经开发并使用了几种测试技术,每种技术在有效性、成本、实施阶段等方面都有自己的特点。此外,这些技术也可以进行调整。为了保证虚拟现实应用实现的质量,本文研究了基于场景图的测试标准。此外,通过将定义的标准应用于为在医疗培训领域生成应用而构建的虚拟现实框架,提出了概念验证
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