{"title":"A Study of Camera Application Methods in the Unity 3D","authors":"Yang Kuang, Xiaomei Bai, Xiaoya Zhou","doi":"10.1109/iccse.2018.8468718","DOIUrl":null,"url":null,"abstract":"Virtual reality eventually display need to use the camera, and the camera is an essential element in virtual reality scene, through the camera to present 3d scene. This paper mainly discusses the use of the camera in the virtual reality software Unity 3d.","PeriodicalId":228760,"journal":{"name":"2018 13th International Conference on Computer Science & Education (ICCSE)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 13th International Conference on Computer Science & Education (ICCSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/iccse.2018.8468718","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Virtual reality eventually display need to use the camera, and the camera is an essential element in virtual reality scene, through the camera to present 3d scene. This paper mainly discusses the use of the camera in the virtual reality software Unity 3d.