VR technologies for rich sports experience

D. Ochi, A. Kameda, Kosuke Takahashi, Motohiro Makiguchi, Kouta Takeuchi
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引用次数: 9

Abstract

NTT has developed progressive VR technologies to provide a rich sports experience to its users from the perspectives of both entertainment and player performance enhancement. The "Sports Performance Enhancement System" we have developed provides a virtual experience that enables participants in sports to feel as if they were actually on the playing field. It enables both sports participants and their coaches to devise strategies for upcoming games through the use of a highly realistic immersive experience. The "Kirari! for Mobile" system, with which users can use compact multi-layered 3D technology on smartphones. It provides a 3D model that our free viewpoint capturing system can easily capture. Users can easily use and intuitively manipulate it by turning their smartphones in various directions to find out what is actually happening. The "Effective Live-streaming Method for Omnidirectional Video" enables real-time video streaming that reduces necessary network bandwidth requirements by 80% for a widely captured omnidirectional video, such as one for a sports event or a concert. This was made possible by streaming user viewing areas in real time at high resolution. The technologies are demonstrated to show their potential application to sports.
VR技术丰富运动体验
NTT开发了先进的VR技术,从娱乐和球员表现增强的角度为用户提供丰富的体育体验。我们开发的“运动成绩提升系统”提供了一种虚拟的体验,使运动参与者感觉好像他们真的在比赛场上。它使体育参与者和他们的教练能够通过使用高度逼真的沉浸式体验为即将到来的比赛制定策略。“Kirari !该系统使用户可以在智能手机上使用紧凑的多层3D技术。它提供了一个3D模型,我们的自由视点捕获系统可以很容易地捕获。用户可以很容易地使用并直观地操纵它,通过将智能手机转向不同的方向来了解实际发生的情况。“有效的全向视频直播方法”支持实时视频流,可将广泛捕获的全向视频(如体育赛事或音乐会视频)所需的网络带宽要求降低80%。这是通过以高分辨率实时流式传输用户观看区域实现的。这些技术展示了它们在体育运动中的潜在应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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