{"title":"Extracting Important Patterns for Building State-Action Evaluation Function in Othello","authors":"Huy Nguyen, Kokolo Ikeda, H. Le","doi":"10.1109/TAAI.2012.11","DOIUrl":null,"url":null,"abstract":"Important patterns are necessary in building a state-action evaluation function in board game. A pattern is good if its features are informative. In this paper, we propose a method to evaluate whether a pattern is informative. From that, important patterns can be extracted automatically. Patterns must be extracted from high quality and huge set of game records. In experiment, we implement the method in such set of Othello game records.","PeriodicalId":385063,"journal":{"name":"2012 Conference on Technologies and Applications of Artificial Intelligence","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-11-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 Conference on Technologies and Applications of Artificial Intelligence","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TAAI.2012.11","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Important patterns are necessary in building a state-action evaluation function in board game. A pattern is good if its features are informative. In this paper, we propose a method to evaluate whether a pattern is informative. From that, important patterns can be extracted automatically. Patterns must be extracted from high quality and huge set of game records. In experiment, we implement the method in such set of Othello game records.