Extracting Important Patterns for Building State-Action Evaluation Function in Othello

Huy Nguyen, Kokolo Ikeda, H. Le
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引用次数: 2

Abstract

Important patterns are necessary in building a state-action evaluation function in board game. A pattern is good if its features are informative. In this paper, we propose a method to evaluate whether a pattern is informative. From that, important patterns can be extracted automatically. Patterns must be extracted from high quality and huge set of game records. In experiment, we implement the method in such set of Othello game records.
在《奥赛罗》中提取状态-行为评价函数的重要模式
重要的模式是构建棋类游戏状态-动作评价函数所必需的。如果模式的特征是信息丰富的,那么它就是好的模式。在本文中,我们提出了一种评估模式是否具有信息性的方法。从中,可以自动提取重要的模式。必须从高质量和庞大的游戏记录中提取模式。在实验中,我们在这组奥赛罗游戏记录中实现了该方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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