{"title":"Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology","authors":"Itaru Kuramoto, H. Ando, Günter Wallner","doi":"10.1145/3001773","DOIUrl":null,"url":null,"abstract":"This volume constitutes the proceedings of the Advances in Computer Entertainment Technology Conference (ACE 2016) held in Osaka, Japan from November 9th-12th, 2016. This year's conference - marking the 13th edition of a long running and successful conference series - centered around the theme of Openness through promoting cross-disciplinary dialogue and discussion, by embracing the challenges we need to overcome to push the frontiers of computer entertainment technology, and by reaching out to broader audiences by offering opportunities for researchers to expose their research to the general public.","PeriodicalId":127730,"journal":{"name":"Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3001773","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This volume constitutes the proceedings of the Advances in Computer Entertainment Technology Conference (ACE 2016) held in Osaka, Japan from November 9th-12th, 2016. This year's conference - marking the 13th edition of a long running and successful conference series - centered around the theme of Openness through promoting cross-disciplinary dialogue and discussion, by embracing the challenges we need to overcome to push the frontiers of computer entertainment technology, and by reaching out to broader audiences by offering opportunities for researchers to expose their research to the general public.