Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology

Itaru Kuramoto, H. Ando, Günter Wallner
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引用次数: 2

Abstract

This volume constitutes the proceedings of the Advances in Computer Entertainment Technology Conference (ACE 2016) held in Osaka, Japan from November 9th-12th, 2016. This year's conference - marking the 13th edition of a long running and successful conference series - centered around the theme of Openness through promoting cross-disciplinary dialogue and discussion, by embracing the challenges we need to overcome to push the frontiers of computer entertainment technology, and by reaching out to broader audiences by offering opportunities for researchers to expose their research to the general public.
第十三届计算机娱乐技术国际会议论文集
本卷构成了2016年11月9日至12日在日本大阪举行的计算机娱乐技术进步会议(ACE 2016)的会议记录。今年的会议是第13届成功举办的系列会议,围绕开放的主题,通过促进跨学科对话和讨论,拥抱我们需要克服的挑战,推动计算机娱乐技术的前沿,并通过为研究人员提供向公众展示他们的研究成果的机会来接触更广泛的受众。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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