Video annotation for immersive journalism using masking techniques

João Meira, João Marques, João Jacob, Rui Nóbrega, R. Rodrigues, António Coelho, A. D. de Sousa
{"title":"Video annotation for immersive journalism using masking techniques","authors":"João Meira, João Marques, João Jacob, Rui Nóbrega, R. Rodrigues, António Coelho, A. D. de Sousa","doi":"10.1109/EPCGI.2016.7851189","DOIUrl":null,"url":null,"abstract":"This paper proposes an interactive annotation technique for 360° videos that allows the use of traditional video editing techniques to add content to immersive videos. Using the case study of immersive journalism the main objective is to diminish the entry barrier for annotating 360° video pieces, by providing a different annotation paradigm and a set of tools for annotation. The spread of virtual reality systems and immersive content has been growing substantially due to technological progress and cost reductions in equipment and software. From all the technologies employed in virtual reality systems, 360° video is one that currently presents unique conditions to be widely used by various industries — especially for communication purposes. From the various areas that can benefit from the usage of virtual reality systems, the communication field is one that requires innovation in the way that narratives are built, especially in virtual reality systems. In the case of immersive journalism, 360° video technology is currently one of the most used mediums by several media outlets. This kind of news content, whose innovative role should be highlighted, is still being studied in the field of journalism, needing a clearly defined set of rules and good practises. In order to improve the introduction of virtual elements in the 360° videos this paper proposes a set of annotation paradigms for 1) Media information display and 2) Narrative and attention focusing. In this paper we present a list of possible techniques that solve the problem of immersive annotation, as well as a description of a prototype that was developed to test these concepts. The prototype implements an annotation technique based on masked videos and the extension of standard subtitle file formats. Finally a fast-track user study was developed to evaluate the acceptance of the visualisation techniques and to refine the set of tools.","PeriodicalId":307741,"journal":{"name":"2016 23° Encontro Português de Computação Gráfica e Interação (EPCGI)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 23° Encontro Português de Computação Gráfica e Interação (EPCGI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EPCGI.2016.7851189","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

Abstract

This paper proposes an interactive annotation technique for 360° videos that allows the use of traditional video editing techniques to add content to immersive videos. Using the case study of immersive journalism the main objective is to diminish the entry barrier for annotating 360° video pieces, by providing a different annotation paradigm and a set of tools for annotation. The spread of virtual reality systems and immersive content has been growing substantially due to technological progress and cost reductions in equipment and software. From all the technologies employed in virtual reality systems, 360° video is one that currently presents unique conditions to be widely used by various industries — especially for communication purposes. From the various areas that can benefit from the usage of virtual reality systems, the communication field is one that requires innovation in the way that narratives are built, especially in virtual reality systems. In the case of immersive journalism, 360° video technology is currently one of the most used mediums by several media outlets. This kind of news content, whose innovative role should be highlighted, is still being studied in the field of journalism, needing a clearly defined set of rules and good practises. In order to improve the introduction of virtual elements in the 360° videos this paper proposes a set of annotation paradigms for 1) Media information display and 2) Narrative and attention focusing. In this paper we present a list of possible techniques that solve the problem of immersive annotation, as well as a description of a prototype that was developed to test these concepts. The prototype implements an annotation technique based on masked videos and the extension of standard subtitle file formats. Finally a fast-track user study was developed to evaluate the acceptance of the visualisation techniques and to refine the set of tools.
视频注释的沉浸式新闻使用掩蔽技术
本文提出了一种360°视频的交互式注释技术,该技术允许使用传统的视频编辑技术为沉浸式视频添加内容。使用沉浸式新闻的案例研究,主要目标是通过提供不同的注释范式和一套注释工具来减少注释360°视频片段的入门障碍。由于技术进步以及设备和软件成本的降低,虚拟现实系统和沉浸式内容的传播一直在大幅增长。在虚拟现实系统中使用的所有技术中,360°视频是目前具有独特条件的一种,可以广泛应用于各个行业-特别是用于通信目的。从可以从虚拟现实系统的使用中受益的各个领域来看,通信领域是一个需要在叙事构建方式上进行创新的领域,尤其是在虚拟现实系统中。就沉浸式新闻而言,360°视频技术是目前几家媒体使用最多的媒介之一。这类新闻内容在新闻领域仍处于研究阶段,需要明确的规则和良好的实践,其创新作用应得到突出。为了完善360°视频中虚拟元素的引入,本文提出了一套1)媒介信息展示和2)叙事与注意力聚焦的注释范式。在本文中,我们提出了解决沉浸式注释问题的可能技术列表,以及为测试这些概念而开发的原型的描述。该原型实现了一种基于屏蔽视频的标注技术和标准字幕文件格式的扩展。最后,开发了一项快速用户研究,以评估可视化技术的接受程度并改进工具集。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信