A seamless texture color adjustment method for large-scale terrain reconstruction

Hye-Sun Kim, Yun-Ji Ban, Changjoon Park
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引用次数: 6

Abstract

We present a technique to generate realistic high quality texture with no seams suitable to reconstruct large-scale 3D terrains. We focused on adjusting color difference caused by camera variations and illumination transition for texture reconstruction pipelines. Seams between separated processing areas should also be considered important in large terrain models. The proposed technique corrects these problems by normalizing texture colors and interpolating texture adjustment colors.
一种大规模地形重建的无缝纹理颜色调整方法
提出了一种适合大规模三维地形重建的无接缝逼真高质量纹理生成技术。我们的重点是调整色差造成的相机变化和照明过渡的纹理重建管道。在大型地形模型中,分隔处理区域之间的接缝也应被认为是重要的。该技术通过纹理颜色的规范化和纹理调整颜色的插值来纠正这些问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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