Flyables: Exploring 3D Interaction Spaces for Levitating Tangibles

Pascal Knierim, T. Kosch, A. Achberger, Markus Funk
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引用次数: 33

Abstract

Recent advances in technology and miniaturization allow the building of self-levitating tangible interfaces. This includes flying tangibles, which extend the mid-air interaction space from 2D to 3D. While a number of theoretical concepts about interaction with levitating tangibles were previously investigated by various researchers, a user-centered evaluation of the presented interaction modalities has attracted only minor attention from prior research. We present Flyables, a system adjusting flying tangibles in 3D space to enable interaction between users and levitating tangibles. Interaction concepts were evaluated in a user study(N=17), using quadcopters as operable levitating tangibles. Three different interaction modalities are evaluated to collect quantitative data and qualitative feedback. Our findings show preferred user interaction modalities using Flyables. We conclude our work with a discussion and future research within the domain of human-drone interaction.
可飞物体:探索悬浮物体的3D交互空间
最近在技术和小型化方面的进步使人们能够建造自我悬浮的有形界面。这包括飞行实体,将空中互动空间从2D扩展到3D。虽然许多研究人员先前研究了与悬浮物质交互的一些理论概念,但以用户为中心的交互模式评估在先前的研究中只引起了很少的关注。我们展示了Flyables,一个在3D空间中调整飞行物体的系统,以实现用户和悬浮物体之间的交互。交互概念在用户研究(N=17)中进行评估,使用四轴飞行器作为可操作的悬浮实体。评估了三种不同的交互方式,以收集定量数据和定性反馈。我们的研究结果显示了使用Flyables的首选用户交互方式。我们以讨论和未来在人-无人机交互领域的研究来结束我们的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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