Fighting game skill evaluation method using surface EMG signal

T. Taneichi, M. Toda
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引用次数: 5

Abstract

Fighting game is one of the video games which 2 players fighting in screen by controlling characters. While skilled fighting game players are perceived to have great reflex or judgment like chess players, there is no precise skill evaluation method. In this paper, we suggested surface EMG signal as fighting game skill evaluation method. In the experiment, we divide 10 subjects into skilled group and unskilled group by inputting trial. Furthermore, we measured EMG of their left arms and derived average rectified value. As a result, there were no significant difference of input power, but were input timing between 2 groups.
基于表面肌电信号的格斗游戏技能评价方法
格斗游戏是两名玩家通过控制角色在屏幕上进行战斗的电子游戏之一。虽然熟练的格斗游戏玩家被认为像国际象棋玩家一样有很强的反应能力或判断力,但并没有精确的技能评估方法。本文提出表面肌电信号作为格斗游戏技能评价方法。在实验中,我们通过输入试验将10名受试者分为熟练组和非熟练组。此外,我们测量了他们左臂的肌电图,并得出了平均整流值。结果显示,两组患者的输入功率差异无统计学意义,输入时间差异有统计学意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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