Facial Expression Classification for User Experience Testing Using K-Nearest Neighbor

Yudha Afriansyah, Ratna Astuti Nugrahaeni, Anggunmeka Luhur Prasasti
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引用次数: 3

Abstract

One of the important steps of testing out applications such as video game is getting the information regarding user experience. Emotion from the testers while playing can be used as a parameter of the user experience. Emotions such as anger, happiness, sadness, or surprise can be seen from changes in facial expressions. These emotional parameters can be used as feedback for satisfaction or deficiency in the video game so that developers can increase the improvement of the final product of the game. This project discusses the human facial expression classification system to test video games using the K-Nearest Neighbor (KNN) classification method and using the Indonesia Mixed Emotion Dataset (IMED) as training data and trial data. In this system, there are several processes, namely preprocessing, feature extraction, and classification. Finally, this system issues a classification of facial expressions detected in the form of chart that can be used in user experience testing. The result of this research is that the K-Nearest Neighbor (KNN) algorithm results in training model accuracy rate of 98.24% and real-time human facial expressions with up to 56% accuracy.
基于k近邻的用户体验测试面部表情分类
测试视频游戏等应用程序的重要步骤之一是获取有关用户体验的信息。测试者在玩游戏时的情绪可以作为用户体验的参数。从面部表情的变化可以看出愤怒、快乐、悲伤或惊讶等情绪。这些情感参数可以作为电子游戏满意度或不足的反馈,以便开发者能够进一步完善游戏的最终产品。本项目讨论了人类面部表情分类系统,使用k -最近邻(KNN)分类方法测试视频游戏,并使用印度尼西亚混合情感数据集(IMED)作为训练数据和试验数据。在该系统中,主要分为预处理、特征提取、分类等几个步骤。最后,本系统以图表的形式对检测到的面部表情进行分类,用于用户体验测试。本研究的结果是,k -最近邻(KNN)算法训练模型的准确率达到98.24%,实时人类面部表情的准确率高达56%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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