Face Lift Surgery for Reconstructed Virtual Humans

R. Pagés, Sergio Arnaldo, F. Morán
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引用次数: 5

Abstract

We introduce an innovative, semi-automatic method to transform low resolution facial meshes into high definition ones, based on the tailoring of a generic, neutral human head model, designed by an artist, to fit the facial features of a specific person. To determine these facial features we need to select a set of "control points" (corners of eyes, lips, etc.) in at least two photographs of the subject's face. The neutral head mesh is then automatically reshaped according to the relation between the control points in the original subject's mesh through a set of transformation pyramids. The last step consists in merging both meshes and filling the gaps that appear in the previous process. This algorithm avoids the use of expensive and complicated technologies to obtain depth maps, which also need to be meshed later.
重建虚拟人的面部拉皮手术
我们介绍了一种创新的半自动方法,将低分辨率的面部网格转换为高分辨率的面部网格,该方法基于由艺术家设计的通用、中性的人类头部模型的剪裁,以适应特定人的面部特征。为了确定这些面部特征,我们需要在至少两张受试者的面部照片中选择一组“控制点”(眼角、嘴唇等)。然后根据原始主体网格中控制点之间的关系,通过一组变换金字塔自动对中性头部网格进行重塑。最后一步包括合并网格和填充在前一个过程中出现的空白。该算法避免了使用昂贵和复杂的技术来获取深度图,这些深度图也需要在后期进行网格划分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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