Distributed Algorithms for Approximating Wireless Network Capacity

M. Dinitz
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引用次数: 77

Abstract

In this paper we consider the problem of maximizing wireless network capacity (a.k.a. one-shot scheduling) in both the protocol and physical models. We give the first distributed algorithms with provable guarantees in the physical model, and show how they can be generalized to more complicated metrics and settings in which the physical assumptions are slightly violated. We also give the first algorithms in the protocol model that do not assume transmitters can coordinate with their neighbors in the interference graph, so every transmitter chooses whether to broadcast based purely on local events. Our techniques draw heavily from algorithmic game theory and machine learning theory, even though our goal is a distributed algorithm. Indeed, our main results allow every transmitter to run any algorithm it wants, so long as its algorithm has a learning-theoretic property known as no-regret in a game-theoretic setting.
近似无线网络容量的分布式算法
本文从协议模型和物理模型两方面考虑了无线网络容量最大化问题(即单次调度)。我们给出了第一个在物理模型中具有可证明保证的分布式算法,并展示了它们如何被推广到更复杂的度量和设置中,其中物理假设略有违反。我们还给出了协议模型中的第一种算法,该算法不假设发射机可以在干扰图中与其邻居协调,因此每个发射机都选择是否纯粹基于本地事件进行广播。我们的技术很大程度上借鉴了算法博弈论和机器学习理论,尽管我们的目标是分布式算法。事实上,我们的主要结果允许每个发射器运行它想要的任何算法,只要它的算法具有学习理论性质,在博弈论设置中称为无遗憾。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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