Mobile game Application for Religion engagement

Dedy Prasetya Kristiadi, Vindy, Richard Sambera, Andy Julianto, H. Warnars, Kiyota Hashimoto
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Abstract

Religion is a part of a fundamental human right to serve and worship their God according to their religion and belief. Mobile game application along with the development of mobile phone technology such as a smartphone, tablet, and laptop, can be used to increase the player or user interest to engage with religion thing. Using the mobile game application in mobile gadgets will expand quickly to install and use for religion engagement. The player can learn religion things with fun and entertain ways, where the player does not realize that they do something serious in an unserious way. This paper will explain the model system design for mobile game application for learning Catholicism in fun and entertaining way and for the first development was limited to only three Catholic catechisms such as bible learning, church lesson, and liturgy celebration. For the early development, three types of games were developed such as True or False game, Scramble words game, and multiple-choice game. The mobile game model was designed with a use case diagram, storyboard, and class diagram, where for the current implementation the mobile game application was implemented using a ten tables database.
手机游戏应用程序的宗教参与
宗教是根据自己的宗教和信仰服务和崇拜上帝的基本人权的一部分。手机游戏应用随着智能手机、平板电脑、笔记本电脑等手机技术的发展,可以用来增加玩家或用户对宗教事物的兴趣。在移动设备中使用移动游戏应用程序将迅速扩展到安装和用于宗教活动。玩家可以通过有趣和娱乐的方式学习宗教知识,玩家不会意识到他们以不严肃的方式做了一些严肃的事情。本文将解释以有趣和娱乐的方式学习天主教的手机游戏应用的模型系统设计,并且第一次开发仅限于三个天主教教义问答,如圣经学习,教堂课程和礼仪庆典。在早期的发展中,开发了三种类型的游戏,如真假游戏,拼字游戏和多项选择游戏。手机游戏模型是用用例图、故事板和类图来设计的,对于当前的实现,手机游戏应用程序是使用10个表的数据库来实现的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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