High-Speed Convolution System For Real-Time Proximity Effect Correction

S. Oogi, T. Ishimura, T. Kamikubo, M. Shimizu, Y. Hattori, T. Iijima, H. Anze, T. Abe, T. Tojo, T. Takigawa
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引用次数: 2

Abstract

In order to realize a real-time proximity effect correction system, a high-speed, highly accurate hardware system for convolution calculation has been developed. The representative figure method is used in the system. Pipeline architecture and parallel processing architecture are also used. The calculation speed of the system is 500 s for a writing region of 10 ×10 cm. The optimum correction dose has been evaluated using the output data of the convolution system. The error in the correction dose caused by our system is found to be 0.5% at most. These results suggest that a real-time proximity effect correction system can be realized, which can be used for making reticles of Gbit-class dynamic ramdom access memories (DRAMs).
实时接近效应校正的高速卷积系统
为了实现实时接近效应校正系统,研制了一种高速、高精度的卷积计算硬件系统。系统采用了代表性图形法。还采用了流水线架构和并行处理架构。对于10 ×10 cm的写入区域,系统的计算速度为500s。利用卷积系统的输出数据对最佳校正剂量进行了评估。我们的系统造成的校正剂量误差不超过0.5%。这些结果表明,可以实现实时接近效应校正系统,该系统可用于制作gb级动态随机存取存储器(dram)的网格。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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